Advantages Of Direct Manipulation Versus Command Line Interfaces
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Advantages Of Direct Manipulation Versus Command Line Interfaces
Week 8 Assignment 3 Submission
If you are using the Blackboard Mobile Learn iOS App, please click “View in Browser” Click the link above to submit your assignment. Students, please view the “Submit a Clickable Rubric Assignment” in the Student Center. Instructors, training on how to grade is within the Instructor Center. Assignment 3: Direct Manipulation Due Week 8 and worth 80 points
Early computer systems relied on command line interfaces to perform all actions. Today, the majority of systems use direct manipulation rather than a command line interface. The goal of designing a direct manipulation interface is to make use of the system intuitive to the end user. One industry that has been extremely successful designing intuitive direct manipulation inputs is the video game industry. Most game players are able to learn controls as they play a game and then apply the same controls to similar games. Rarely do they need to read a user manual.
Write a four to five (4-5) page paper in which you:
- Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls.
- Analyze video game-type interfaces and discuss three (3) reasons why video game-type interfaces would not be effective for real-world applications.
- Describe at least three (3) advantages of direct manipulation versus command line interfaces.
- Evaluate direct manipulation and describe three (3) problems with it.
- Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow these formatting requirements:
- Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
- Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.
The specific course learning outcomes associated with this assignment are:
- Describe direct manipulation and virtual environments.
- Use technology and information resources to research issues in human-computer interaction.
- Write clearly and concisely about HCI topics using proper writing mechanics and technical style conventions.
Click here to view the grading rubric for this assignment.
Grading for this assignment will be based on answer quality, logic/organization of the paper, and language and writing skills, using the following rubric.
Points: 80 Assignment 3: Direct Manipulation Criteria Unacceptable Below 70% F
Fair 70-79% C
Proficient 80-89% B
Exemplary 90-100% A
1. Describe the three (3) principles of direct manipulation and give examples as to how they are used in video game controls. Weight: 20%
Did not submit or incompletely described the three (3) principles of direct manipulation; did not submit or incompletely gave examples as to how they are used in video game controls. Partially described the three (3) principles of direct manipulation; partially gave examples as to how they are used in video game controls. Satisfactorily described the three (3) principles of direct manipulation; satisfactorily gave examples as to how they are used in video game controls. Thoroughly described the three (3) principles of direct manipulation; thoroughly gave examples as to how they are used in video game controls. 2. Analyze video game-type interfaces and discuss three (3) reasons why video game-type interfaces would not be effective for real-world applications. Weight: 25% Did not submit or incompletely analyzed video game-type interfaces and did not submit or incompletely discussed three (3) reasons why video game-type interfaces would not be effective for real-world applications. Partially analyzed video game-type interfaces and partially discussed three (3) reasons why video game-type interfaces would not be effective for real-world applications. Satisfactorily analyzed video game-type interfaces and satisfactorily discussed three (3) reasons why video game-type interfaces would not be effective for real-world applications. Thoroughly analyzed video game-type interfaces and thoroughly discussed three (3) reasons why video game-type interfaces would not be effective for real-world applications. 3. Describe at least three(3) advantages of direct manipulation versus command line interfaces. Weight: 20%
Did not submit or incompletely described at least three (3) advantages of direct manipulation versus command line interfaces. Partially described at least three (3) advantages of direct manipulation versus command line interfaces. Satisfactorily described at least three (3) advantages of direct manipulation versus command line interfaces. Thoroughly described at least three (3) advantages of direct manipulation versus command line interfaces. 4. Evaluate direct manipulation and describe three (3) problems with it. Weight: 20%
Did not submit or incompletely evaluated direct manipulation and did not submit or incompletely described three (3) problems with it. Partially evaluated direct manipulation and partially described three (3) problems with it. Satisfactorily evaluated direct manipulation and satisfactorily described three (3) problems with it. Thoroughly evaluated direct manipulation and thoroughly described three (3) problems with it. 5. 3 references Weight: 5%
No references provided Does not meet the required number of references; some or all references poor quality choices. Meets number of required references; all references high quality choices. Exceeds number of required references; all references high quality choices. 6. Clarity, writing mechanics, and formatting requirements Weight: 10%
More than 6 errors present 5-6 errors present 3-
RUBRIC
Excellent Quality
95-100%
Introduction 45-41 points
The background and significance of the problem and a clear statement of the research purpose is provided. The search history is mentioned.
Literature Support
91-84 points
The background and significance of the problem and a clear statement of the research purpose is provided. The search history is mentioned.
Methodology
58-53 points
Content is well-organized with headings for each slide and bulleted lists to group related material as needed. Use of font, color, graphics, effects, etc. to enhance readability and presentation content is excellent. Length requirements of 10 slides/pages or less is met.
Average Score
50-85%
40-38 points
More depth/detail for the background and significance is needed, or the research detail is not clear. No search history information is provided.
83-76 points
Review of relevant theoretical literature is evident, but there is little integration of studies into concepts related to problem. Review is partially focused and organized. Supporting and opposing research are included. Summary of information presented is included. Conclusion may not contain a biblical integration.
52-49 points
Content is somewhat organized, but no structure is apparent. The use of font, color, graphics, effects, etc. is occasionally detracting to the presentation content. Length requirements may not be met.
Poor Quality
0-45%
37-1 points
The background and/or significance are missing. No search history information is provided.
75-1 points
Review of relevant theoretical literature is evident, but there is no integration of studies into concepts related to problem. Review is partially focused and organized. Supporting and opposing research are not included in the summary of information presented. Conclusion does not contain a biblical integration.
48-1 points
There is no clear or logical organizational structure. No logical sequence is apparent. The use of font, color, graphics, effects etc. is often detracting to the presentation content. Length requirements may not be met
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