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Instructions:
History of Digital Culture and Video Games Assignment
Introduction to the project:
In your final, capstone project, students will be applying our three course questions to a technology or technology issue of your choosing. You have a couple of options to choose from in how you present your capstone, but in every case, you will include the following elements:
The capstone project itself, using our three guiding course questions, to explore and unpack your topic.
A works cited list or bibliography, giving between 5-10 specific articles or sources that you are using as references or sources for quotation in your project. You can use either APA or MLA format – if you are familiar with one of these choose it. See the Doing your research section for links to guidance on citations and citation style.
How the Capstone Project is broken down:
You will begin with the Individual Instructor Meeting assignment, where you are also completing a worksheet that is essentially your project proposal, and talking it out with the instructor.
You will be talking through your topic or issue with your small groups all through the course, and getting feedback and guidance from the instructional team along the way.
Your final project will be submitted to this assignment tool at the end of the course.
Picking your topic:
Pick a technology, tool, or technological issue that you are interested in exploring, in-depth. You will be developing it like a case study used in this course, and presenting it in one of the format options listed below. Here are examples to give you some ideas of what a topic might be, especially as you get started. The worksheet for your Individual Instructor Meeting will help you start to focus this down to something manageable to explore, and help you find the aspects of your topic that you want to focus on in your capstone.
Technologies/tools:
Social media (recommend you choose one platform, such as WeChat, Snap, TikTok, etc.)
UX/UA
Algorithm
Industry-specific tool or platform
Smart home technology (be specific if there is a specific machine or tool you are interested in)
Medical research/advancement, i.e., mRNA-delivered vaccines
Computers
Gaming
VR/AR
Issues:
privacy (you can apply this in any number of more specific arenas)
children
social justice
transparency
gender or gendering within a technology
healthcare (recommend you choose one country or type of system here – i.e., hospitals, medical NGOs, etc.)
federal/government regulation (recommend you choose one country to focus on here)
These are intended to help you get started; if you have a specific idea of your own that you want to pursue, you can propose it in your one-on-one meeting with the instructor during week 3.
Choosing your source(s):
Start by follow one tech newsletter in a reputable newspaper and explore your chosen technology policy or particular technology. Using a specific platform, like an established, reputable news source, you can learn about your technology or issue from a specific approach – each news source has its own concerns (sometimes they are industry-specific, sometimes they are focused on a country or regional location). Such an approach will help you understand the questions or concerns that this technology or issue brings up within that industry or region and will help you answer our three guiding questions. Symposia or conferences are also wonderful sources to explore a specific issue – if you have questions about one or are looking for recommendations that might match your topic, talk with a member of the instructional team for guidance, and/or bring this question to your Individual Instructor Meeting.
The University of Pennsylvania provides you with access to the following major news sources through the Penn Library system – links to these are included below in this list. If you have an alternate source you’d like to use, be sure you get it approved before beginning your project (I don’t have an agenda about what source you use, as long as its coverage is responsible and reliable – this list is just to get you started).
The Washington Post – I recommend subscribing to their Cybersecurity 202 Daily report though you might find another newsletter that is more suited to your interests – access through https://franklin.library.upenn.edu/catalog/FRANKLIN_9977047750803681Links to an external site.
The New York Times On Tech newsletter and column – access through https://franklin.library.upenn.edu/catalog/FRANKLIN_9977568423203681Links to an external site.
Protocol – I recommend signing up for one of their newsletters that fits with your own interests and focusing on it – you can set up a free account at https://www.protocol.com/ (Links to an external site.)
The Wall Street Journal – I recommend choosing one of the Tech sections to follow, to help you focus – access and set up your account through https://franklin.library.upenn.edu/catalog/FRANKLIN_9977048989703681Links to an external site.
The Verge – I recommend one of their issue sections (i.e., policy, privacy, cybersecurity) – https://www.theverge.com/ (Links to an external site.)
There are also industry-specific blogs and newsletters that focus on technology (especially cyber technologies) from the perspective of that industry – if there is one relevant to you, this is also fair game. Let me know if you need examples or suggestions to help you find one appropriate to your interests.
Outline of Project content:
The following are the points you will be expected to include in your capstone. You can choose to use this as an outline, but if you do not do it that way, be sure you include each of the following points, clearly identified, in your project.
Explain your tool or issue. Why did you choose it? How is it relevant to our course? What drew you to choose this?
Apply each of the three questions to your issue or tool, using them to unpack the historical dimensions of that tool, the ways metaphor has been used to define it within the community you are concerned with
In your project you will identify 2-3 aspects of the tool or technology that stand out as most important – use our three course questions to help you both identify them and explain them
The goal of your project is not to necessarily solve a problem but to explain what about that tool or issue makes it so important for us to understand
Your project formats
You have choices about the type of format for the presentation of your project. Pick the one that will be most appropriate for you and the technology you are researching. You are applying our three course questions as a way of unpacking either your issue or the technology you’ve chosen to focus on.
If you choose to record a spoken presentation of your analysis, it should be between 5-7 minutes in length. This can be in a video or a podcast format, whichever fits your content more effectively
If you choose to write out your analysis, it should be written as a report and between 2-3 pages (500-750 words)
If you choose to present an infographic, it should also have a written or recorded component that explains your visual
History of Digital Culture and Video Games Assignment
RUBRIC |
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Excellent Quality 95-100%
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Introduction
45-41 points The background and significance of the problem and a clear statement of the research purpose is provided. The search history is mentioned. |
Literature Support 91-84 points The background and significance of the problem and a clear statement of the research purpose is provided. The search history is mentioned. |
Methodology 58-53 points Content is well-organized with headings for each slide and bulleted lists to group related material as needed. Use of font, color, graphics, effects, etc. to enhance readability and presentation content is excellent. Length requirements of 10 slides/pages or less is met. |
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Average Score 50-85% |
40-38 points More depth/detail for the background and significance is needed, or the research detail is not clear. No search history information is provided. |
83-76 points Review of relevant theoretical literature is evident, but there is little integration of studies into concepts related to problem. Review is partially focused and organized. Supporting and opposing research are included. Summary of information presented is included. Conclusion may not contain a biblical integration. |
52-49 points Content is somewhat organized, but no structure is apparent. The use of font, color, graphics, effects, etc. is occasionally detracting to the presentation content. Length requirements may not be met. |
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Poor Quality 0-45% |
37-1 points The background and/or significance are missing. No search history information is provided. |
75-1 points Review of relevant theoretical literature is evident, but there is no integration of studies into concepts related to problem. Review is partially focused and organized. Supporting and opposing research are not included in the summary of information presented. Conclusion does not contain a biblical integration. |
48-1 points There is no clear or logical organizational structure. No logical sequence is apparent. The use of font, color, graphics, effects etc. is often detracting to the presentation content. Length requirements may not be met |
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History of Digital Culture and Video Games Assignment |
History of Digital Culture and Video Games Assignment